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Weapons Master
Advancement
Level
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Base Attack Bonus
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Fort. Save
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Ref. Save
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Will Save
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AC Bonus
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Unarmored Speed
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Special
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1
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+1
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+0
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+2
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+0
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+0
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30 ft.
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Bonus Feat, Combat Prowess (1/day), 1st Favored Weapon
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2
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+2
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+0
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+3
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+0
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+0
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30 ft.
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Bonus Feat
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3
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+3
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+1
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+3
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+1
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+0
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40 ft.
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Evasion
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4
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+4
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+1
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+4
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+1
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+0
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40 ft.
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Bonus Feat, Combat Prowess (2/day)
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5
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+5/
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+1
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+4
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+1
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+1
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40 ft.
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2nd Favored Weapon
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6
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+6/+1
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+2
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+5
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+2
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+1
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50 ft.
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Bonus Feat
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7
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+7/+2
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+2
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+5
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+2
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+1
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50 ft.
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Uncanny Dodge (Dex Bonus to AC)
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8
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+8/+3
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+2
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+6
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+2
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+1
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50 ft.
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Bonus Feat, Combat Prowess (3/day)
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9
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+9/+4
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+3
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+6
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+3
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+1
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60 ft.
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Uncanny Dodge (Can't be flanked)
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10
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+10/+5
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+3
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+7
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+3
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+2
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60 ft.
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Bonus Feat, 3rd Favored Weapon
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11
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+11/+6/+1
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+3
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+7
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+3
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+2
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60 ft.
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Improved Evasion
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12
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+12/+7/+2
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+4
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+8
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+4
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+2
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70 ft. (CP Only)
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Bonus Feat, Combat Prowess (4/day)
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13
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+13/+8/+3
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+4
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+8
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+4
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+2
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70 ft. (CP Only)
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Uncanny Dodge (+1 vs. traps)
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14
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+14/+9/+4
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+4
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+9
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+4
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+2
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70 ft. (CP Only)
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Bonus Feat
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15
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+15/+10/+5
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+5
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+9
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+5
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+3
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80 ft. (CP Only)
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4th Favored Weapon, Greater Prowess
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16
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+16/+11/+6/+1
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+5
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+10
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+5
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+3
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80 ft. (CP Only)
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Bonus Feat, Combat Prowess (5/day)
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17
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+17/+12/+7/+2
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+5
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+10
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+5
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+3
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80 ft. (CP Only)
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Uncanny Dodge (+2 vs. traps)
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18
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+18/+13/+8/+3
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+6
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+11
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+6
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+3
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90 ft. (CP Only)
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Bonus Feat
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19
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+19/+14/+9/+4
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+6
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+11
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+6
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+3
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90 ft. (CP Only)
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20
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+20/+15/+10/+5
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+6
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+12
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+6
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+4
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90 ft. (CP Only)
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Bonus Feat, Combat Prowess (6/day), No longer winded
after prowess, 5th favored weapon
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Adventures
Weapon masters tend to view adventures as an opportunity to sharpen the edge on their potent combat skills.
Characteristics
Weapon masters are expert in lightly armed and armored combat, using speed, agility, and tactical training to outclass opponents rather than overpowering them. Weapon masters believe that mobility and agility are the prime aspects of combat, besides tactics of course, and therefore shun the use of any kind of armor. Weapon masters are highly trained in light weapons, and receive particular fighting specialties of their own. Many weapons masters take two weapon fighting, as the twin-sword style is very popular among the members of this group
Alignment
Any non-chaotic. Learning the art of unarmored combat requires a good amount of
discipline, hence weapons masters cannot be chaotic.
Abilities
Intelligence is the basis of the weapons masters combat ability, and is the class's prime statistic. Weapon masters add their intelligence as a bonus to AC, and use their intelligence bonus in place of their strength bonus for attack rolls. Dexterity is useful for improving the weapon master's AC. Strength and constitution are useful as well, but tend to be low due to the high intelligence and dexterity requirements for the class.
Hit Die
d8
Class Skills
The weapon master uses the monk's skill list, except diplomacy is replaced with intimidate.
4+Int. Bonus skill points for level
Class Features
Weapon and Armor Proficiency: The weapon master focuses on light arms. This means that the weapon master is only proficient with weapons weighing 4 lbs. or less. He is also specifically trained in a style of combat that places a premium on dodging, parrying, and mobility. Hence the class cannot wear any armor, or even heavy clothing.
Bonus Feat
As per the fighter class.
Favored Weapons
The weapon master's training deals in incredibly detailed training and tactics in their chosen weapons. Hence, the weapon master has five weapon slots. The fourth and fifth slots are always dagger and unarmed, respectively, unless the player chooses to place them in higher level slots. The weapon master chooses weapon upon taking this class, and is then considered non-proficient with all other weapons. The incredible precision of the weapon master's skill requires that he specialize in certain weapons to the exclusion of all others.
In return, however, he gains proficiency in these weapons beyond normal expertise. Beginning at first level, the weapon master gains a +1 to all attack rolls with his first favored weapon. At 5th level, and every five levels thereafter, he gains a bonus with a new weapon, the previous bonus increases by +1. (Hence, at 10th level, his first weapon is +3, second +2, third +1, etc.) The weapon master loses benefit of this ability if he is wearing any sort of armor or heavy clothing.
Combat Prowess
The weapon master has the ability to induce a intense concentration during combat, increasing their agility and calculation in combat. The weapon
master gains a bonus of +4 to his dexterity and intelligence scores for a
number of rounds equal to 3 plus his newly improved intelligence modifier.
He may not use this ability while wearing any armor, or using a non-proficient
weapon. This increases his AC by 4, and his attack rolls by +2. At
the end of the combat prowess, the weapon master is fatigued for the remainder of the encounter.
Fast Movement
Starting at 3rd level, the weapons master moves faster than normal, gaining the speed shown on the table. The weapon master cannot move faster than 60 ft./round unless he is using combat prowess.
Evasion/Improved Evasion
As per Player's Handbook
Uncanny Dodge
As per Player's Handbook
Weapons Master ©2001 Myrkabah (Developer)
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