Golgotha : Amber : Kentlake : King's Post (Alchemist's Highway)

King's Posts are waypoints along the roads that are staffed with the King's soldiers. In theory, the King's posts keep the roads free of highwaymen, and are a safe place to rest while travelling.This King's Post, however, is in sad shape. It appears to be unmanned, and there are signs of recent battle.Broken weapons and bloodstains are scattered across the charred ground outside the Post, and the heavy oaken door is ajar.

Outside:

SKILLS
Search 0 Nothing to be found
Spot 0 There are no traps
Track 10 The ground is a disaster. The defenders were definitely against a mounted enemy. Fire was used by the defenders.
  14 The enemy were mounted on Worgs. You suspect an Orc attack, and a *large* one.
ITEMS
There's nothing you want. No, really. It's all crap.  

Downstairs:

SKILLS
Search 16 You discover a secret panel in the wall. It is locked.
Spot 10 (On the panel) There are no traps.
  13 (On the passage) There is a dart trap triggered by a tile in the floor.
Pick Lock 12 (On the panel) You succeed. The panel opens to reveal a short passage, with a chest at the end.
  22 (On the chest) The chest springs open, to reveal three scrolls (Colour Spray, Cure Light, Transmogrify [Cursed]), a short sword (+1), and a black wand with arcane writing (Draconic).
ITEMS
Colour Spray This is a vellum scroll, much like any other. It contains Colour Spray.
Cure Light This is a vellum scroll, much like any other. It contains Cure Light Wounds.
Transmogrify This is a vellum scroll, at first glance, much like any other. It contains Transmogrify. What it *doesn't* tell you is that using it turns the caster into a toad.
Short Sword This is a beautiful piece of work. Single edged, with a basket hilt, the whole of it done in an almost chrome-bright metal. The sword is beautifully balanced and you feel more skilled, just holding it. (Sword is +1)
Black Wand This is a pointy piece of wood, about 18in long, with curling hematite smoke painted on it, along with a few phrases in Draconic. (Read Draconic: Summon Monster II / Guaranteed for badgers, every time! / Frobozz Magic Co, Eastwick.)

Roof:

SKILLS
Search 00 Nothing to see.
Spot 06 (After the Monks) You see a flash of white armour in the trees. You know these are not the Orcs from the earlier attack.
Listen 10 (After the Monks)You hear hoofbeats. From the sound, they are running.

Notes:

  1. Dropping the chest off the roof will open it. The wood of it is magic, but the lock's just a really good Dwarvenmade, which doesn't hold up to the impact, and springs open.
  2. The dart trap is just a sleeping dart. If you are hit, you will be out for 1d4 hours. Normally, this would be long enough for the guards to find you, but not anymore...
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